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About Grand Theft Auto: Vice City
Grand Theft Auto: Vice City (GTA Vice City for short, GTA: VC or just Vice City) is the fourth game in the Grand Theft Auto series and a prequel of its predecessor, Grand Theft Auto III.
It was first released in 2002 for the PlayStation 2, then in 2003 for Windows. For the tenth anniversary, a port for iOS and Android devices was released on December 6, 2012.
This game was very successful commercially. It has been sold more than ten million times worldwide.
The graphics have only changed slightly compared to the predecessor. The game transports the player to the 1980s with their fashionable appearances: music, neon colors (especially in buildings with nighttime lighting), clothing, computers in the early stages of development, political and social conditions.
Story & Gameplay
The action takes place in 1986. The main character is Thomas “Tommy” Vercetti (voiced by Ray Liotta), who had committed several murders for Sonny Forelli, one of the Mafia bosses of Liberty City, and served a 15-year prison sentence. At the beginning of the game he is released from prison and Sonny sends him to Vice City with two friends to handle a drug deal. During the deal, those involved are attacked by masked gangsters.
Only Tommy and Ken Rosenberg can escape. Tommy’s two companions are shot and the gangsters escape with the money and drugs. Sonny now asks Tommy to get his drugs back.
Lance and Tommy (meet in the course of the game) find out after a while that the millionaire Ricardo Diaz, the largest cocaine dealer in Vice City (for whom Vic Vance already worked in GTA: VCS), was behind the attack. They kill him in his villa and take all of his property. Tommy begins to buy up real estate and so becomes ruler of the city.
Now Sonny Forelli steps in, who had planned from the start to expand his domain to Vice City. When Tommy learns of Sonny’s arrival in Vice City, he tries to stop him, but Sonny begins to take control of Tommy’s property. Tommy agrees to a meeting with Sonny in Diaz ’Villa, during which Tommy Sonny wants to return the money he lost at the start of the delivery in order to pay off his debt and to rule Vice City independently of Forelli.
In the course of the conversation, Lance reveals himself to be a defector and tries to kill Tommy together with Sonny, but they are instead turned off by Tommy, so that from now on, with the support of his lawyer Ken Rosenberg, he can expand his influence in Vice City.
Game principle and technology
Like the other games in the GTA series, the game mainly consists of a combination of shooting and driving sequences. The tasks for the player can be divided into three categories: main missions, side missions and free play.
Both in the missions and outside the missions, the police react to certain criminal acts of the player. The more crimes the player commits, the more police and other units will pursue the player.
The main missions form the plot of the game and are therefore completed in a fixed chronological order. To do this, the player has to visit various clients in the game world. In the following short cutscene the plot is continued and the problem to be solved is described. The player then has to solve the mission with weapons and / or vehicles that he finds in the game world or that are made available to him.
The game follows the open world principle and therefore offers the player various employment opportunities apart from the missions. For example, the player may intentionally commit crimes in order to obtain police pursuit or simply explore the game world.
Innovations in Vice City
As an innovation, real estate can be acquired for which the player can later also fulfill orders. If all orders for a property have been successfully completed, it regularly throws protection money. In addition, the game can be saved in a property, which is an improvement on GTA III. In GTA III there was only one savepoint per island, which meant that the player often had to accept longer journeys to the missions.
Depending on the price range, the property has one or more garages in which the player can park his vehicles. These are then still available after restarting the game.
Another novelty is the ability to change clothes in the game. However, this is limited to specified clothing combinations (e.g. jeans with a Hawaiian shirt, golf clothing, suit, etc.). This means that the wanted level (at most two out of six wanted stars) is reduced to zero again.
The last major change is that some buildings in the game can now also be entered, including the Ocean View Hotel, the mansion and the shopping center.
Side missions
Side missions are not part of the plot and can therefore be performed at any time. For example, as part of a collection mission in the game world, 100 hidden parcels have to be searched for. Monster stunts require the implementation of long jumps with vehicles. With taxi missions you drive passers-by to the desired destinations. These types of missions do not have to be completed consecutively and can therefore be interrupted and continued later. In contrast, the fire, police and ambulance missions cannot be interrupted.
There must be a certain number of the same tasks, such as B. extinguishing fires or killing criminals. Compared to its predecessor, an additional side mission is the delivery of pizza by moped. In order to achieve the goal of a 100 percent game, the side missions must also be completed.
Parallel to the main plot there are also subplots with various other clients, similar to the previous one in GTA III. These include u. a. the real estate king Avery Carrington, the Cuban gang leader Umberto Robina and the rock band Love Fist. These missions are structured like the main missions.
Game world
The game world consists of the fictional American metropolis Vice City of the 1980s, in which hotels, bars, beaches, etc. are the main features. It is obvious that Miami and Miami Beach served as models.
The eastern half of the game world (Miami Beach) can already be reached at the beginning of the game via the normal routes, but the bridges to the western part of Vice City are closed due to a storm warning, so the player first has to complete a few missions of the main story in order to gain easy access to unlock to the west half.
There are several smaller inhabited islands between the two large islands that make up the main part of the city. Starfish Island is the mansion district of the beautiful and the rich, a nod to Fisher Island. Prawn Island is a shabby island with a movie factory and ruined villas that street gangs use as a meeting place. Three other islands make up the Leaf Links golf course.
There are different gangs within Vice City, each of which has established itself in the city in its own way. In the north of the Vice City Mainland, i.e. the western island, the bikers have their district in Downtown. Years before they were better represented in the city, but were very much weakened in the years before.
Further south in the mainland is Little Haiti, where the Haitian gang has its territory. Your direct opponent is the Cuban gang in Little Havana. The power struggle between Haitians and Cubans repeatedly leads to great bloodbaths, with Tommy helping the latter. Vice Beach (Eastern Island) is controlled by wannabe gangsters, but they only stay at a shopping center and on Prawn Island. There is also Ricardo Diaz ’gang, which can be found around his villa on Star Fish Island until Diaz’ death. The last course to be mentioned is Tommy Vercetti’s own course. It is created in the course of the Vice City plot and can only be found around Vercetti commercial properties.
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In addition to the means of transport adopted from GTA III, there are also helicopters, a seaplane and motorcycles. The latter offer the advantage that the player can escape pursuers better and that the player can fire shots forward while driving. In contrast to the predecessor and successor, however, there are no rail vehicles. A military combat helicopter can also be found on the military site. A total of 106 different means of transport are available to the player.
Influences
The story has some similarities with the movie Scarface. Both in the film and in the game, an insignificant man succeeds in advancing within a criminal organization and ultimately taking over. However, the game ends at this point and thus offers a happy ending, while the film also shows the case of the main character. The last mission in GTA: Vice City thus also corresponds to the last scene of the film, in which a villa is stormed by enemy gangsters. While Tony Montana, the main character in the film, dies, it is up to the player to survive the attack.
Both acts are set in Miami in the 1980s (or in a city closely related to Miami) and deal with the drug trade at the time.
The large mansion in Vice City is modeled after the mansion in the film. It contains the large lobby and Tony Montana’s work office with the surveillance monitors. There’s also an apartment in Vice City with a chainsaw and blood-smeared bathroom, alluding to the “chainsaw scene” in the film. The interior of the Malibu Club is also very reminiscent of “The Babylon” from the film.
The visual appearance of the city and some other details are based on the Miami Vice series. For example, the character Lance Vance resembles the Miami Vice character “Ricardo Tubbs”, whose actor Philip Michael Thomas also lends his voice to Lance. Some missions that deal with drug and arms trafficking or gang wars can also be compared to some TV episodes.
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The character of the seedy, nervous lawyer Ken Rosenberg is based on the lawyer David Kleinfeld (played by Sean Penn) from the film Carlito’s Way.
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Other stars voiced characters in Vice City, including William Fichtner (lawyer Ken Rosenberg), Dennis Hopper (Steve Scott), Burt Reynolds (Avery Carrington), Jenna Jameson (Candy Suxxx), Danny Trejo (Umberto Robina) and series legend Lee Majors (Big Mitch Baker), whose fictional character also bears a certain resemblance to the speaker.